“Long COVID Mode” : Seeing the crisis through games / Kate Fishman

8 mai 2025
Games uniquely incorporate emotional and social factors that influence how we take in information — making them surprisingly useful communication tools in a world in denial about the ongoing threats of COVID-19 and Long COVID. Whether through the cathartic storytelling in indie designers' (...)
 Site référencé:  Rezo.net

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Trans rights are Data rights | Simon McGarr
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